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Post by [GU]AnnaBeaver on Jan 16, 2005 2:11:00 GMT -5
The server from gibgames.com is up and going. Now I selected Atlanta as our location since it was the farthest one located east to possibly reduce any lag for our Euro members(and I'm sure Yeochins will have something to say regarding that). Keep in mind that it just started up as of today and might be down here and there while I try to configure it. They were nice enough to give me 2 months of redirect for free since it had taken this long to get the server on. Also, on the instruction page for UT2Vote I did find a link to GameMake that Yeochins was talking about. So I'll give it a shot. Here is the IP 216.180.242.163:7777 Any admin access will only be allowed through WebAdmin through internet browser, No admin access will be enabled in UT2Vote. I'll try to at least have the Webadmin access set up by tomorrow.
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Post by Ph4nt0m L0rd on Jan 16, 2005 14:35:32 GMT -5
Yes!
Adrenaline starts to flow You're thrashing all around Acting like a maniac Whiplash!!
Hear the cry of War Louder than before With his sword in hand to control the land Crushing metal strikes on this frightening night Fall onto your knees For the Phantom Lord
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Post by [GU]AnnaBeaver on Jan 16, 2005 17:15:19 GMT -5
Uhhhh....................K...... What the? anyway, I'm gonna check and see if you're on xfire to give you your admin name and pass. To Start Ph4nt0mL0rd and I will be the only two with admin privleges. I'll try to get everyone esle added soon. But general admin access will consist of changing maps,adding bots,restarting game, add mutators etc. just basic admin access.
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Post by yeochins on Jan 16, 2005 19:10:58 GMT -5
[quote author=[TNT]AnnaBeaver link=board=server&thread=1105859460&start=2#0 date=1105913719]Uhhhh....................K...... What the? anyway, I'm gonna check and see if you're on xfire to give you your admin name and pass. To Start Ph4nt0mL0rd and I will be the only two with admin privleges. I'll try to get everyone esle added soon. But general admin access will consist of changing maps,adding bots,restarting game, add mutators etc. just basic admin access. [/quote] If your running 3339 there is a way to hack admin access (they changed the code for performance gain on servers, but they killed such a basic securety system.)
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Post by [GU]AnnaBeaver on Jan 17, 2005 21:53:46 GMT -5
Yes, well a very odd thing with webadmin now that you mention it. UT2Vote was only working sporadically and when I logged into webadmin it was showing players and maps that aren't even on our server, players weren't on our server either. I did discover that AntiTCC wasn't listed in my UT2004.ini file under server packages and that ut2vote was in server packages but listed under server actors as well so that may have contributed to the map vote issue. I did download ut2vote48 and have it installed. In regards to server location: Our server is located in Atlanta, Ga. Now I have email support asking about the possibility of changing the location. I'm sure there will be a cost involved because normally there is. If I have to pay for it myself then it will depend on how much it costs. The locations available are as follows: ATLANTA,GA CHICAGO,IL DALLAS,TX FREEMONT,CA LOS ANGELES,CA SAN FRANCISCO,CA SAN JOSE,CA SEATTLE,WA So if Yeochins has some input on picking a location I would appreciate it. If the location is changed, it will be the last time that it will be changed. If anyone is unhappy then I don't know what to tell you. I'm shelling out money from my own pocket so this clan can have their own UT server. The part that bothers me is that I get minimal to no input from clan members but when it is up and running, I get nothing but complaints. If everyone wants a kick *ss server then feel free to pull all your money together and get one. It's not a problem. I'm not trying to be b*tchy but I sort of feel a bit underappreciated because I have spent alot of time and money to try and get this together.
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Post by [GU]AnnaBeaver on Jan 18, 2005 0:15:13 GMT -5
Well, I have already received an email response from gibgames about moving our server. First to say this...Wow! they are way better cust. serv. than VSK! K, that out of the way. They said they would transefer server will all existing files to Dallas, they didn't state in the email about a price but if the decision is made to change it then I will ask them about that. Let me know
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Post by yeochins on Jan 18, 2005 15:52:45 GMT -5
[quote author=[TNT]AnnaBeaver link=board=server&thread=1105859460&start=5#0 date=1106025313]Well, I have already received an email response from gibgames about moving our server. First to say this...Wow! they are way better cust. serv. than VSK! K, that out of the way. They said they would transefer server will all existing files to Dallas, they didn't state in the email about a price but if the decision is made to change it then I will ask them about that. Let me know[/quote]
Dallas is okay, but if they had NY or Cali then that would give you 2 major hubs.
Anyways you cant compare gibgames to VSK, since VSK wasn't a host at all. It was just a SCAM.
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Post by Ph4nt0m L0rd on Jan 18, 2005 16:05:58 GMT -5
Chicago is very common since it's right in the middle of the US. Dallas is also a good place, since it's also in the middle. I'm not sure about the hub thing, but I'll take your word for it, Yeo.
So Dallas it is? I really don't mind were it is, so long as we all ping 80 or below. (88 is still ok.) I've had pings well over 100 on California servers before, so I'm really iffy about it. I'm very sure that putting it in mid US will work just fine. No worries. Infact, the VSK server even pinged well since it was located in the mid-US region.
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Post by yeochins on Jan 19, 2005 16:39:39 GMT -5
Chicago is very common since it's right in the middle of the US. Dallas is also a good place, since it's also in the middle. I'm not sure about the hub thing, but I'll take your word for it, Yeo. So Dallas it is? I really don't mind were it is, so long as we all ping 80 or below. (88 is still ok.) I've had pings well over 100 on California servers before, so I'm really iffy about it. I'm very sure that putting it in mid US will work just fine. No worries. Infact, the VSK server even pinged well since it was located in the mid-US region. Your misconception is distance rather than speed. Having your servers located near major hubs allows you to use direct pathways instead of using the ally-ways of the network. THe internet is basically like a modern city traffic system. Its better to be on a highway than a roadway in terms of speed. But the biggest thing about the places I said were that from an international standpoint you are better off. Another common misconception is ping even though it measures response times it does not measure speed all that effectively. Try pinging me when I'm busy pissing away over 5gb of banwidth per second, and you will not get some lovely ping.
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Post by Ph4nt0m L0rd on Jan 19, 2005 19:12:59 GMT -5
Well all I can say is that when my ping is high, my shots are WAY off. Yes, ping measures response time. So what? That's the whole idea. If it takes to long for a server to respond, gameplay is sluggish. And I never said that the servers that I played on that were located in Cali were using this massive pipeline, nor did I mention anything about how much I knew about the servers. All I know, is that I've played on servers in Cali and pinged horribly. And jest before you say "Well that's just ping." you should know that the gameplay was infact sluggish, slow, and retarded. Let's face it: we don't care about bandwidth when our ping is well over 100, especially when our shots are 5 miles off, which is going to happen with hi ping. It's inevitable. Not only that, but we don't need to worry about speed in other terms, becuase we're not transfering large files, just playing a game and trying to keep it as close to real-time. When ping rises, the realtime factor goes farther and farther away. It doesn't matter were it is, so long as we all ping well.
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Post by [GU]AnnaBeaver on Jan 19, 2005 22:02:27 GMT -5
Well, the only option that was given me in regards to changing our location was Dallas. I'm sure that if we cancelled the server then ordered a new one in the SF or SJ area then they would do that. But I would assume that since Dallas was the only option to move our server and keep the exisiting files that they have a direct connect or something, who knows. I understand what yeochins is saying, why use the icky antiquated poopoo lines when you can use the cutting edge top notch lines. The biggest difference I see in that is not just speed of the connection but price as well. I'll ask them to switch it to Dallas then and if it's still shitty then we'll see about cancelling and restarting it in california or something. Yes, I agree that VSK was a load of crapity poo for sure. Their idea of cust serv. was sending you an email telling you that it's your pc that's f*cked up, not ours.
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Post by yeochins on Jan 20, 2005 7:33:18 GMT -5
Well all I can say is that when my ping is high, my shots are WAY off. Yes, ping measures response time. So what? That's the whole idea. If it takes to long for a server to respond, gameplay is sluggish. And I never said that the servers that I played on that were located in Cali were using this massive pipeline, nor did I mention anything about how much I knew about the servers. All I know, is that I've played on servers in Cali and pinged horribly. And jest before you say "Well that's just ping." you should know that the gameplay was infact sluggish, slow, and retarded. Let's face it: we don't care about bandwidth when our ping is well over 100, especially when our shots are 5 miles off, which is going to happen with hi ping. It's inevitable. Not only that, but we don't need to worry about speed in other terms, becuase we're not transfering large files, just playing a game and trying to keep it as close to real-time. When ping rises, the realtime factor goes farther and farther away. It doesn't matter were it is, so long as we all ping well. Response times during in game play is what your getting confused with. During game your either using a good line (road) or a bad line (road.) Ping only measures the response time when it recieves a packet specialized for it. If your using a bad road or a good road but your populating it or it is being populated by others your not going to get a very decent ping regardless. Gaming and downloading are both one in the same. Downloading is done in realtime except it will try to use the most banwidth available. I've played on servers where my ping was literally over 300 and I could still aim and kill effectively as if I were on a local LAN server. The common misconception about ping is it doesn't measure lag in situations where excessive banwidth is being used at the same time to communicate to the same place, where the request packet is originating from. Hence the reason why a 56K dialup user will get bad pings because his banwidth is fully being used making it difficult for the request and response ping packets to get in and out.
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Post by [GU]AnnaBeaver on Jan 22, 2005 19:57:43 GMT -5
Well, then I'm a bit confused then. On any server that I have played on that lists me on scoreboard or even in UT's net stats(console command)as a ping of 90 or above has a massive lag issues. Not a single server that has me pinging at that rate has ever been playable for me. With the exception of our server. I usually start out on it above a 100 which seems to play just fine...no probs...then after about 5-10mins my ping is usually alot less than when I started...usually goes down to the low 80's and gameplay still seems fine. The UT browser lists our server pings at 200 - 240(usually around 210 is norm) But who knows. I don't know if Ph4nt0mL0rd's connection issues may be related to network transport systems they have in place in his area or what but he gets lag issues on our server and my ping runs about the same as his and mine seems to play fine.
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