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Post by Ph4nt0m L0rd on Sept 24, 2004 17:07:41 GMT -5
Ok, seeing as we are comming into a realm of large sizing, there has been a proposal of splitting into teams. In essence, what would happen is that we have two teams, one team plays the other in practises and, in the case of match, one team will handle one match, taking turns on the matches.
Now the problem arises when we ask, "How shall we organize these teams?" In reponse, I have a few propositions:
#1) We have two team captains, who will choose the members of their team. They should attempt to evenly spread the skill level, rather than choosing the best players.
#2) Every other persion, in order of recruitment, will be assinged to a team. Simple, but not the most efficiant.
#3) We show a roster of both teams, people will email a certain official claiming the team they wish to join. After a certain date, players will be auto assigned. New recruits will also have their choise on teams.
#4) We split the teams based on members' special skills, such as sniping, close range, defense, offense, etc.
-I also want to ask if these teams should inter mingle for matches. I don't think that having one team handle one match in its entirety is a good idea. We should either have the teams not count for matches, or have each team put forth half of the required persons for the match.
-I'm also currioss about team names. A and B isn't the most origional, so I also open debate on:
#1) A and B teams #2) 1 and 2 teams #3) T and N teams #4) Red and Black teams #5) Dynomite and Explosive teams
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Post by shooterside25 on Sept 24, 2004 17:18:47 GMT -5
...maybe like team explosive and team dynamite hence the name TNT
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Post by Ph4nt0m L0rd on Sept 24, 2004 17:26:43 GMT -5
alright, added to list of propositions. Thnx btw, if anyone wishes to propose any plans, then you are free to do so.
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Post by yeochins on Sept 24, 2004 20:50:12 GMT -5
A,B,C,D,E,F,G,H,I,O,T,Z
Alpha Beta Connu Delta Evo Fox Gamma Holla IwoJimma Omega Tera Zeta
Hence A squad, B squad, C squad, etc.
Anyways you should wait for sonic to get back before making official captains, since he's the one who will have the last say, and I'd hate for the rankings and all to be switched around if you know what I mean.
To evenly distribute skill is virtually impossible here, why? simply because we are at varying skill levels, and the learning curve for Unreal Tournament type games has always been steep. Meaning;
Guy A gets beaten by Guy B 30-0 Guy B gets beaten by Guy C 30-0 Guy C gets beaten by Guy D 30-0 Guy D getts beaten by Guy E 30-0
Now when you mix Guy A and E you get an ugly situation, same with the following combos;
A vs. C A vs. D A vs. E B vs. D B vs. E C vs E
Those are ugly situations from pure ownage to double ownage.
And yes we do have varying skill in this clan, some have been through a lot and are well seasoned while others have the potential but are still quite fresh to the community if you get what I mean.
Not mentioning any names and all but We do have A through E in our clan.
Now the question is, how do you balance Guy E without having two of them? How do you balance Guys B,D,C without having even amounts?
So ultimately it comes down to this, you must find a way to get Guys A,B, to become C, and then your problems are solved.
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Post by MaggotEight on Sept 24, 2004 20:57:22 GMT -5
I have an idea on how to setup teams, it may be a little difficult, but it may also be the most effective. Decide teams based on people strength and weakness or on how they play. Having people who have all the same tactics probably won't be a good idea. Example: In Onslaught all players in that team are bad with defense or they just attack all the time. We need to have 1 person who can defend all the time and maybe one other person who can help defend depending on how many people are there or how many nodes are vulnerable. That one person doesn't have to defend every game all the time, there should be atleast 2, maybe 3 people who can switch. All these defends need to be skilled with energy turrets and need to know the best ways to take out tanks or other vehicles when you have no vehicles of your own. For offense, I think everyone can do fine with offense since thats probably what most people are doing a large majority of the time. I think each team needs a leader and htat leader should be using a mic and be offensive. The leader needs to be strategic and needs to know the maps to use the best tactics. Leader should give orders to anyone else who is on offense. If you are not very skilled with a certain weapon, and almost always get killed while using it, practice with it for a while until you can use it properly. I have one tip for anyone and it's good for whatever your doing, and I'm saying it because I don't think I have ever seen anyone do this, and I'm not just talking about ]TnT[. When your in a tank, and a manta comes up on you and starts spinning around you shooting you and you can't turn the barrel fast enough to hit them. Turn the tank with the barrel. It makes it turn twice as fast. If you already knew this and do it, thats good. I can do defense in Onslaught pretty well and I am very willing to do it a lot. I can knock down raptors with the energy turret pretty quick. Defense is fun because thats where you get the most killing sprees. For team names, I don't really care, but instead of A and B I would call it Alpha and Beta. i posted this before i saw yeochins post, so nothing i said here is not purposely based on anything in his post.
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Post by Ph4nt0m L0rd on Sept 24, 2004 21:24:54 GMT -5
Very good sounds Maggot, I like it.
And Yeochins, I know what ya meen with the skillz thing, but I don't think we need to put forth the effort to make that happen. I also think that if regular practises develope, and these teams develope together as well, then the skill levels should begin to balance, so in the long run, trying to place what we have now into a mathematical equation is overkill in my eyes.
And yes, we should wait until sonic returns until we ultimately declair this official.
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Post by yeochins on Sept 24, 2004 22:58:36 GMT -5
Yes indeed overkill, but its still a mathematical equation, Algebrae is the language of god , works in our case because left side must equal right Although with the variables we have available it wont work. Yes the skills will balance over time, but then again reaching these hights take time. Practice is one thing but then there comes the big test. Maggots idea was good dividing people based on what they do best, although there is a problem you must consider all gametypes. We can build teams for Onslaught but when it comes to DM or TDM there is only one objective and you must be good at that one objective. We also have a few problems too, with all these people it'll be like our first clan match with Evo, in which they had too many players to play with.
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Post by MaggotEight on Sept 25, 2004 9:25:14 GMT -5
Here is my idea for balancing out skill. Let's just put some teams together, and try to do our best to have it as balanced as we can. Then when we start to practice, if one team beats the other team in almost every game, then we can start trading players from one team to the other.
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Post by shooterside25 on Sept 25, 2004 18:29:59 GMT -5
i like maggots idea, we set to "captains" and have them alternate in picks to get two teams and then if the teams aren't working out the captains (with the consent of other of course) can make trades that will help both team in their own way.
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Post by [GU]AnnaBeaver on Sept 25, 2004 20:14:02 GMT -5
I don't know about having a so called "Captain" would be best, because that sort of gives one person the final say so, no matter what and it should be a group decision not the decision of one person. That is why you have team meetings to discuss strategies etc. The use of voice chat would make strategies easier to implement because everyone is in constant communication and no guessing about who is doing what.
Putting one person in charge of all the decision making as far as gameplay goes will eventually lead to some unhappy players. People are alot happier when they don't feel like they are being bossed. You don't have to have a "Captain" to have a team.
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Post by shooterside25 on Sept 25, 2004 20:29:36 GMT -5
i guess that would make sense but we need a way to split up into teams and Yeochins I think we gotta throw the brakes on when it comes to recruiting because of the splitting situation and a lot of us haven't seen these new guys yet because there are so many.
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Post by Ph4nt0m L0rd on Sept 26, 2004 9:23:23 GMT -5
Actualy, there aren't that many. Although you do need to make a bit of an effort to add them on IM or whatever. You know. And then there's were some aren't the most active of people.
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