Post by [TNT] SonicGoo on Jun 23, 2004 12:18:17 GMT -5
One of the things that set nolf apart from other games is the concept of tagging. If you incapacitate someone by him slipping on your nana or getting caught in your trap or glued by your gluegun or stunned by your stun nade or... well, you get the picture, ;D he can't do anything for a few seconds and you get a point.
Nanas have the advantage that you can actually lay them partially inside thresholds. This way part of the nana will disappear from sight and it won't be spotted as quickly by the approaching enemy. The way to do this is to aim the nana just in front of the threshold, hoping that it will end up inside it. You can be a bit more precise by crouching, though if you try that in DM you often end up tagging yourself!
well laid nana
too obvious nana
But it's not just about how you lay your nana.
- As with most tactics in the game you have to be fast. You don't want to be spending half the game laying one nana. If it's good enough - move on.
- Obviously, it's best to lay them in strategic locations - places you know the enemy will have to come through (doors, stairs, armour and weapon locations, etc.).
- Some people like to make extensive nana carpets, which is all very nice but one nade and it's gone.
- Experienced players will know where to expect nanas and try to pick them up. This will cost them time and attention (though some are really good at it). Use that to your advantage - hang around your base (after all, you're busy defending, laying other nanas and such) and try to catch them at it - and shoot them in the back.
- Also, when you keep moving around your base, you'll draw the attention of the enemy and he might just forget to look for nanas...
Experienced players will sometimes choose to come in through the windows - so don't forget to put a quick nana there.
And then there are traps. Traps are darker than nanas so they work well in dark surroundings.
good trap: a dark corner where the enemy will want to go to get that armour
bad trap: in a light location, outside of the normal walking route (dotted line). An enemy will only step in this one when he's in a fight and dodging bullits, not paying attention to anything else.
Nanas have the advantage that you can actually lay them partially inside thresholds. This way part of the nana will disappear from sight and it won't be spotted as quickly by the approaching enemy. The way to do this is to aim the nana just in front of the threshold, hoping that it will end up inside it. You can be a bit more precise by crouching, though if you try that in DM you often end up tagging yourself!
well laid nana
too obvious nana
But it's not just about how you lay your nana.
- As with most tactics in the game you have to be fast. You don't want to be spending half the game laying one nana. If it's good enough - move on.
- Obviously, it's best to lay them in strategic locations - places you know the enemy will have to come through (doors, stairs, armour and weapon locations, etc.).
- Some people like to make extensive nana carpets, which is all very nice but one nade and it's gone.
- Experienced players will know where to expect nanas and try to pick them up. This will cost them time and attention (though some are really good at it). Use that to your advantage - hang around your base (after all, you're busy defending, laying other nanas and such) and try to catch them at it - and shoot them in the back.
- Also, when you keep moving around your base, you'll draw the attention of the enemy and he might just forget to look for nanas...
Experienced players will sometimes choose to come in through the windows - so don't forget to put a quick nana there.
And then there are traps. Traps are darker than nanas so they work well in dark surroundings.
good trap: a dark corner where the enemy will want to go to get that armour
bad trap: in a light location, outside of the normal walking route (dotted line). An enemy will only step in this one when he's in a fight and dodging bullits, not paying attention to anything else.