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Post by Ph4nt0m L0rd on Nov 24, 2004 12:55:08 GMT -5
Yes, being in a tdm ladder, this is just about required. Seeing the slight use of the following technique was absently used (meening we didn't really mean too, but it happened anyways.) to great success during the HMO match, this should work to incredible use later on.
What we need to do is hold a certain area. Should one person die, he/she should respawn somewere in the vicinity of a teammate, so relocating one's self the map's destination should be easy. While bunkered down in this location, teammates should be spread out from each other, one or two people watching each direction of possible attack.
Example locations: Antalus: Sniper ridge/on top of the super sheild. Asbestos: the room containing the keg o' health and the redeemer (which becomes a rocket launcher opon the no super weapons mutator required be twl) Asbestos: The room containing the rocket launcher, minigun, and double damage. This includes the ridge overlooking the minigun which is accesible from the elevator. Deck17: The long curved hall next and below the sniper alley.
Any others you'd like to mention?
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Post by [GU]AnnaBeaver on Nov 26, 2004 15:05:37 GMT -5
HMO? match, LOL! sorry but I must have forgotten our match again the Health Maintenance Organization LOL!
But you can't pick a location to spawn, can you?
Also, what if the other team happens to be following the same protocol, and both teams have secured an area but no one is searching the map for other players just waiting for them to come to your area?
Or do you mean, secure an area then fan out from that area and basically use it as your base?
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Post by Ph4nt0m L0rd on Nov 26, 2004 15:13:09 GMT -5
[quote author=[TNT]AnnaBeaver link=board=Tactics&thread=1101318908&start=1#0 date=1101499537]HMO? match, LOL! sorry but I must have forgotten our match again the Health Maintenance Organization LOL!
But you can't pick a location to spawn, can you?
Also, what if the other team happens to be following the same protocol, and both teams have secured an area but no one is searching the map for other players just waiting for them to come to your area?
Or do you mean, secure an area then fan out from that area and basically use it as your base?[/quote]
No, The locations that I have choosen generally are in the center of the map and the enemy will find it hard to not go through that area. And no, we will no fan out... or atleast not beyond a certain point. Example: Antalus, sniper ridge/above the supersield room: We secure that area, and no one will go beyond the begining of the bridge leading to the flak cannon, the ridge with the lightning gun, the horn with the redeemer, ect. But while we're there, we need to fan out as much as possible within that area to avoid being anihalated by a single rocketeer. If they do, in fact, secure a totaly seperate area of the map, then we either wait it out (If we're ahead.) or flood the area that they control. (If we're behind.)
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Post by yeochins on Nov 26, 2004 15:39:35 GMT -5
No, The locations that I have choosen generally are in the center of the map and the enemy will find it hard to not go through that area. And no, we will no fan out... or atleast not beyond a certain point. Example: Antalus, sniper ridge/above the supersield room: We secure that area, and no one will go beyond the begining of the bridge leading to the flak cannon, the ridge with the lightning gun, the horn with the redeemer, ect. But while we're there, we need to fan out as much as possible within that area to avoid being anihalated by a single rocketeer. If they do, in fact, secure a totaly seperate area of the map, then we either wait it out (If we're ahead.) or flood the area that they control. (If we're behind.) I love flak shells, and shock combo's for that reason.
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Post by Ph4nt0m L0rd on Nov 26, 2004 19:09:36 GMT -5
Off topic?...
Oh! Yeochins! Seeing as you've been to Epic and know the shiz and stuff, what do you think?
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Post by Obster on Nov 27, 2004 2:17:35 GMT -5
bout that floding, if its a small area for us to fight, what if they have some suicidal members with deemers?
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Post by Ph4nt0m L0rd on Nov 27, 2004 8:53:06 GMT -5
Then everything starts all over. If it's a small area, even this dude's teammates are going to be there, so it will take out the teammates as well. (Yes, there is friendly fire on TWL.) And that's why we need to fan out as much as possible within our area. Why should all of us get taken out by a deemer when only one of use can? Or maybe even none if we dodge right!
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Post by yeochins on Nov 27, 2004 9:20:09 GMT -5
the best way is to go in as pairs, but you have to realise that you have to be ready to do a quick strafe, because 1 shock combo, or 1 rocket combo will totally mess you up. The next best thing is to ride in singles (if the team has a good amount of skill in individual killings) that way they can only pick on one of you.
However when I was at EPIC the map creators said the best tactic is to set up positions in which your team can effectively "booby- trap." When you go into an area where a ton of guys are waiting for you but are in spots where you would never suspect and are going to ambush you, you are never going to know what hit you. Where as if you know they all massed around the area, you can shock combo, or harass them.
The map editors said that everything aside from the smaller maps such as DM-Gael, DM-Leviathan, etc, all have spots where you can set up ambushes, and hide. The map creators tried to make such spots a cost on your life, for example some spots will require shield gun boost jumping, but in the end ultimately worth the cost in helping your team.
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Post by Ph4nt0m L0rd on Nov 27, 2004 14:19:04 GMT -5
So I was close, goodie. One step closer to a state of total tacticianship!
Although I still think that what I have lined out will work quite well, for the areas are generaly much larger than a shock combo and are naturally cover providing. For isntance, the top of the shrine-like thing were the sniper ridge and redeemer provides plenty of rockets to dive behind if a rocket comes your way, and exiting the area in a gunfight is totaly acceptable and definatly encouraged, for it draws an enemy away from the bulk of the team.
We should spend some time next weekend working on both tactics.
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Post by [GU]AnnaBeaver on Nov 27, 2004 22:03:13 GMT -5
Well, if it works then why not. If not we adjust. The only problem I see is a "predictable" pattern. Where they are aware of the points we hold. But like I said, if it works, why the heck not! ;D
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